Description :
As part of the level design course, our task was to create a complete level for a game. Personally, I chose to draw inspiration from Dark Souls, a game developed by FromSoftware. This game features relatively complex levels where, at times, shortcuts are discovered, allowing players to traverse the level more quickly as they explore hidden areas.
The placement of enemies and rewards was carefully designed to create obstacles and surprise the player at certain moments.​​​​​​​
Floor 1 of the Castle
Floor 2 of the Castle

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